Friday, 27 November 2015
Projection mapping allowed me to create concept art and convert it into a 3D model. I created a painting of a tree, modeled around it like an orthograph, then projected the same image onto the model to create a texture for it. I'm pleased with the results of this tree, and I'd like to model three others to be mapped onto. Alan taught me the process today by helping me with this tree model, and so now I will be applying that to the other three tree designs I had done yesterday.
Thursday, 26 November 2015
After speaking with Alan today about creating the background for the narrative animation, he suggested that when making the trees in the backdrop, I could make a matte painting in Photoshop and model around it in Maya. After that I could then project the same matte painting onto the model and it would create the texture for it. I'm currently modelling trees in Maya and finding it difficult as the trees are complex shapes, but I think it'll be worth it.
Wednesday, 25 November 2015
Tuesday, 24 November 2015
Monday, 23 November 2015
Saturday, 21 November 2015
Today I went from this
It looks much more like a proper chat now, is the line a little too fast maybe? Getting timing right in AE is near impossible because the playback is always delayed or crashes :p
Edit: the line blinks before the typing starts!
Friday, 20 November 2015
This is the Fade in Effect in After Effects which is an option for our Animation.
And this is the typewriter effect, which one is better? Sorry for the slight delay, I've recorded After Effects play back which is always a little slow...
Thursday, 19 November 2015
New Chirper adjustments according to Alan's feedback
What kind of changes to the layout would you like? (better background picture, yes) maybe super mario & pokemon images instead of the gaming icon? And same for the books? I took half forgotten titles because all my books are buried under the bed, I don't think Shadowrunner was ever translated into English?
Monday, 16 November 2015
I've only done the orthographs for the head on this character as I'm unsure how to do the ones for the body. Throughout the animation, this character doesn't move (apart from her face) and she stays seated in the whole animation. Therefore this character could be modelled already seated with out a fully rigged body.